In my previous post I set myself some overly-ambitious targets, which though I could have achieved them, they have been taken over by other things - for example the games project to produce a flash platform game that uses Phidgets.
So instead, I am now setting myself some different targets.. first and foremost is the target to hand my project in one day early (so I don't have to go to uni on my birthday!) on the 4th March, 26 days away from today.
Shorter term targets:
1. Get scrolling tiles and a basic character (a box?) jumping/running around by the end of this coming Monday.
2. Get it all working together using basic tiles so the character can properly move around the level including switching polarity (if you haven't seen my game design you won't understand this till later) by Friday. Use XML for tile locations if possible.
3. Figure out characters back-story and reason for the game on Saturday. As detailed as possible.
4. Create background tiles and other graphics in photoshop by next Friday.
Saturday, February 9, 2008
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