I recently posted my code so far on the actionscript.org forums in case anyone else attempting to make a tile-based game like this may find it useful.
It seems however after a post today by friendly forumite "sgartner" that my code shouldn't possibly be able to run as fast as it is! Here's the post:
http://www.actionscript.org/forums/showthread.php3?t=160386
So basically, because I happened to make my code with the split() function it seems to have made the arrays faster to access than if I had created them in any other way!
I hope that I've discovered some unbelievable flaw in actionscript that will make peoples code run faster, and that it's not just a (unlikely) coding error in the changed examples by sgartner!
This should turn out to be extremely interesting, and I want to find out if it will have the same effect with single, linear arrays or if it is limited to multi-dimensional arrays as I have used.
Saturday, February 16, 2008
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2 comments:
what does dropping the frame rate right down do? sorry if it's a silly thing to ask but I thought it would be the obviouse fix. I don't fully understand your code though so it might do bugger all...
changing the frame rate just slows down the refresh rate (and also how fast it moves as it moves a certain amount per frame!).. other than that it has no effect
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