Sunday, February 24, 2008

More, more, more!

I've been working on the character hit tests today, now that the new hit test in the previous post works perfectly, I've been adding the secondary hit test to the character. Unfortunately, like all things seem to be with coding this game, adding this functionality negates some of my other code which will henceforth be useless.

This will however enable far more realistic jumping and collision reaction, and furthermore will allow me to move the character up slopes realistically, so the advantages are clear. Just the fact that when he jumps and hits a ceiling he'll start to fall down is nice in itself, and the knowledge that the code I'm writing will be re-usable to the extent that I can EASILY make another platform game afterwards is inspiring to say the least, and in itself, the only reason I am continuing down this difficult road.

This game: Many, many hours of coding to get it working as I want
Next platform game I make: A few days of graphical changes, a bit of game-specific AI coding/minor tweaks and constructing the levels!

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