I've not posted here for over a month now, since I only got the internet back a couple of days ago after moving flat, it didn't cross my mind really until now.
A fair bit has happened since I lost the internet - I've started working on the unreal level design, got a job (starts tomorrow, yay money!), and realised how incredibly little I know about maya at the moment. The latter is the biggest problem right now, since I need to use maya to create static meshes for the unreal level!
As a "quick" remedy, I'm going to watch the 13 hours of video in the 3dbuzz advanced modeling dvd's for polygon modeling up to and including the modeling of a socom pistol. Having done this, I'll need to learn how to do texturing in maya for exporting to unreal, which should be a much shorter task. I'll also have a sweet socom pistol model which I can put in a modeling portfolio, which will be nice!
That's got to be done by the end of thursday ideally so I'm setting a tentative deadline for that being done by then. Following that I need to start making the level in unreal so going to be getting some tracing paper out and making sure of exactly what I want to do with the level. Since I had an idea today of having a long glass corridor I clearly need to think more about it since that would be just about the lamest thing you could have in an unreal level.
I type too fast.
Tuesday, May 13, 2008
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